SEASON 16 // EPISODE #138 DYNAMITE HEADDY PART 1

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If Arino Didn't Have Bad Luck He Wouldn't Have Any Luck At All

Early into season 16 we are treated to another genesis classic, Dynamite Headdy, from the masters at Treasure. Arino will have to deal with the game's unique head switching mechanic and bizarre scenarios if he hops to beat all 9 stages. Whether the 20 year old cartridge let's him get that far is another matter.

For today's TamaGe outing to a recreation center in Funabashi, Arino is on a quest. He wants to make sure he doesn't come home empty handed to his daughter so focuses on prize games of questionable integrity. Hungry for more punishment Arino tries a giant version of a Japanese arcade staple.

In Living Famicom Treasure, a new segment for this season, we find ourselves in the year 2062. Only one man is able to shed light on the history of obscure famicom games that has long been lost to time. In this installment Arino weaves a tale of woe that is "Part-Timer's Ambition".

  • Translated by: zari-gani
  • Timing by: Gutcruncher
  • Proofed by: Hirayuki